Jun 01, 2008, 02:07 PM // 14:07
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#1
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Lion's Arch Merchant
Join Date: Apr 2008
Guild: [LoA]
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Maintainables
I've had this idea for some time now, so here goes. I feel that you should be able to maintain things other than enchantments. I think this would make the game more fun and interesting. Now I'm not saying everything should be maintainable, but a few more skill types could lead to some interesting builds (mainly hexes and spirits). Here are some examples I've come up with:
Mesmer
Arcane Confusion
-1/10/2/10
Hex Spell. Target foe casts spells 50% slower and loses 'Y' energy every time they are interrupted.
Necromancer
Parasitism
-1/10/2/15
Hex Spell. Target foe has -'X' health degeneration and you have +'X' health regeneration.
Ranger
Lassitude
-1/10/5/45
Nature Ritual. Create a level 'X' spirit. All non-spirit creatures within its range move, attack, and cast spells 20% slower.
Ritualist
Suffering
-1/15/5/45
Binding Ritual. Create a level 'X' spirit. This spirit's attacks deal 'Y' damage and cause -'Z' health degeneration for 'X' seconds.
Blessing
-1/25/5/60
Binding Ritual. Create a level 'X' spirit. All foes within its range take 33% longer to cast hexes. When this spirit dies all allies within its range lose one hex.
A thought I had for the maintainable spirits is that perhaps you have to maintain it with your life instead of your energy. If this were the case the maintain cost might be -2 instead of -1.
I'm sure some people won't like it, but hey, it's an idea. Your thoughts?
Last edited by Koricen; Jun 01, 2008 at 02:09 PM // 14:09..
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Jun 01, 2008, 02:10 PM // 14:10
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#2
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Jungle Guide
Join Date: Feb 2007
Location: America.....got a problem with that?
Guild: [Lite]
Profession: W/
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it's alright, not a terrible idea, but not so good.
/not signed
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Jun 01, 2008, 02:26 PM // 14:26
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#3
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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/signed for the idea, but some of those skills you posted seem a little overpowered. Unfortunately, the only thing I can really compare them to are the maintained enchantments that we're stuck with now.
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Jun 01, 2008, 02:27 PM // 14:27
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#4
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Krytan Explorer
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Kinda hard/bad to add this kinda thing this late into the game. Maybe for GW2.
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Jun 01, 2008, 02:38 PM // 14:38
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#5
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Krytan Explorer
Join Date: Jan 2006
Profession: W/
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/notsigned for hexes, but .signed for spirits and such. Mainatanable hexes would be imbalanced.
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Jun 01, 2008, 06:18 PM // 18:18
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#6
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Interesting idea, for GW2. Maintained spirits I can't see happening; the maintained hex idea though, that sounds pretty cool.
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Jun 01, 2008, 06:32 PM // 18:32
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#7
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Lion's Arch Merchant
Join Date: Apr 2008
Guild: [LoA]
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Quote:
Originally Posted by Shayne Hawke
/signed for the idea, but some of those skills you posted seem a little overpowered. Unfortunately, the only thing I can really compare them to are the maintained enchantments that we're stuck with now.
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Looking back at them they do seem overpowered. I didn't put all that much thought into them and just made them up on the fly. They might seem less overpowered if I took the time to make attribute level numbers instead of the letters, but I'm lazy, and they would probably still seem overpowered.
Quote:
Originally Posted by Sora of the Divine
Kinda hard/bad to add this kinda thing this late into the game. Maybe for GW2.
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Didn't really expect any action from Anet on this, was mostly just wondering what people though. I never thought of Sardelac as a "this should be in the game right now!" place, more of a "hey, wouldn't this be cool?" place. Seriously, how many people that post their ideas in here actually expect them to be implemented?
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Jun 02, 2008, 04:45 AM // 04:45
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#8
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Frost Gate Guardian
Join Date: Jul 2006
Guild: the mooninites
Profession: E/Mo
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/notsigned
some good skills, but maintaing would be pointless on them. a timer would work just fine.
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Jun 02, 2008, 07:55 AM // 07:55
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#9
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Pre-Searing Cadet
Join Date: Jun 2008
Location: Tennessee
Guild: Band of Selfish Strangers (BOSS)
Profession: N/
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I'm kind of a fan of them enchantments only, hexes would be a little hard to implement IMO. However, it does seems that some of the enchantments already in the game could be converted to maintainables instead of it being a mostly monk thing. I do like that they could degen health instead of mana, that sounds like a necromancer through and through. That idea could open a few new builds up....
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Jun 02, 2008, 08:06 AM // 08:06
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#10
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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I suppose countering a maintained hex would be along the regular hex-countering? IE Shatter Hex?
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